Computer Game Planning

Computer Game Planning

Course title
Computer Game Planning
Course tag
11290
Semester
2
Course status
Mandatory
ECTS
5
Lectures
15
Practice
45
Independent work
90
Total
150
Teachers and associates
Predrag Šuka, Lecturer
Igor Margan, Instructor
The course aims
The aim of the course is to enable students to create basic project documents that form an integral part of the production of computer games. Students will need to adopt wider knowledge on the development of computer games: process of developing computer game ideas, planning game resource development, game monetization and basics of marketing for the games.
Content
Students will gain the following knowledge through lectures and group exercises: short history and development of computer games, current state and trends in computer games, types of players and video games, the fundamentals of video game design, the most common forms of monetization, team roles in game development
Literature:
21st Century Game Design (1st Edition) – Chris Bateman, Richard Boon
Supplementary literature
High Score!: The illustrated history of electronic games – Rusel DeMaria

Minimum learning outcomes

  1. Adopt the fundamentals of the development of video game industry and its products.
  2. Explore the video game market in the selected segment
  3. Understand what is a conceptual solution of a computer game
  4. Distribute the conceptual solution of computer games to major project tasks

Preferred learning outcomes

  1. Adopt information on the development of the video game industry and apply them to the current moment, and the future with the purpose of quality planning of your own project.
  2. Explore the video game market in the selected segment and present it s benefits and shortcomings.
  3. Understand what is a conceptual solution of a computer game and make a basics of one such concept.
  4. Distribute the conceptual solution of computer games to complex tasks within the time frame