Practice: Development of computer games

Practice: Development of computer games

Course title
Practice: Development of computer games
Course tag
11291
Semester
3
Course status
Mandatory
ECTS
6
Lectures
15
Practice
45
Independent work
120
Total
180
Teachers and associates
Msc Mario Fabijanić, Lecturer
The course aims
Ciljevi predmeta su: pripremiti Dokument dizajna igre, osmisliti i pripremiti grafičke elemente igre, osmisliti i pripremiti arhitekturu igre, izraditi igru u odabranom game engineu, te publicirati igru na ciljane platforme.
Content
A game design document. Tools for creating graphic elements. Export tools for graphic elements (formats). Basics of game architecture. Scenes in the game. The conditions for starting, ending, and changing the scenes. Scoring system. Game engines. Importing graphic elements into a game engine. Publish to targeted platforms
Literature:
Jeremy Gibson Bond: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Addison-Wesley
Supplementary literature

Minimum learning outcomes

  1. Design and write a game design document
  2. Design and implement 2D graphic elements
  3. Suggest the game's architecture
  4. Develop a game in the selected game engine

Preferred learning outcomes

  1. Critically judge a game design document based on the current gaming market
  2. Design and implement 3D graphic elements
  3. Analyze alternative game architectures and their applicability to a specific game
  4. Optimize game performance